Radical Entertainment
Radical Entertainment Inc. is a Canadian video game developer based in Vancouver, British Columbia and a subsidiary of Activision. The studio was founded in 1991 by industry veterans Rory Armes and Dave Davis, as well as newcomer Ian Wilkinson. It is best known for developing three games in the Crash Bandicoot franchise, and the Prototype series of games. On 28 June 2012, due to the financial failure of Prototype 2, Radical Entertainment suffered a "significant reduction" in staff, and would from then on focus solely on supporting other Activision studios, while ceasing development on their own projects. Studio head Dr. David "Dave" Fracchia left the company in May 2014. Radical Entertainment most recently contributed to Destiny in 2014.
Known for: see wiki's list
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RAD Game Tools, Inc.
RAD Game Tools is a privately held company based in Kirkland, Washington. At least one of our products is built into almost every game shipped today. We have appeared in more than 23,000 games to date, and roughly 200 million end user units per year. RAD has a small staff of really smart programmers that can code, write documentation, and provide great technical support. Unlike most companies, we want our smart people working on documentation and supporting our customers - that's the way our products get better! After all, how would we know if the documentation needed clarification if we didn't talk to the developers? How would we know if some API was too complicated without trying to walk someone through it over the phone? It is this circle of development (code->documentation->support->code) that we think makes our products unique. When you use our products, it should feel like an API that you designed yourself. Further, all of our developers are long-term game development veterans. Some of us have been working in the game industry for 20 years! We know what you are going through, because we've been there ourselves. RAD also does a fair amount of consulting on both game software and game hardware projects, working on major products for Intel, Microsoft, and others. RAD has been in business since 1988, and we opened a Japanese office in 2008.
Known for: Bink 2, Oodle, Telemetry, Granny 3D, The Miles Sound System 10
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Radon Labs
defunct
Radon Labs was a video game developer based in Germany. The company was founded in 2000 as a spin-off of the company Terratools. Radon Labs has its headquarters in Berlin and a second development studio in Halle-Leipzig. The company filed for bankruptcy in May 2010 and was bought by the browsergames publisher Bigpoint GmbH. Radon Labs is the creator of the Nebula Device, an Open Source 3D game engine. Radon Labs released its engine under MIT license in 2006 and a later version in 2011.
Known for: Urban Assault (1998), Project Nomads (2001), Paws and Claws: Pet Vet (2005), Riding Star 2 (2006), Riding Star 3 DS (2007), Treasure Island (2008), Drakensang: The Dark Eye (2008), Drakensang: The River of Time (2010), Future Wars (2010) , Crazy Quiz Wii (2010)
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Rainbow Studios
Based in Phoenix, Arizona, Rainbow Studios develops thrilling and innovative off-road racing games for the latest console systems and PC platforms. Rainbow Studios began as a computer graphics and animation house, but in 1996, Rainbow re-focused its creative energy and computer visuals expertise to develop video games. Soon thereafter, it created a massive hit with Motocross Madness which defined modern off road racing games with its large open worlds and innovative physics simulation. Next was the console hit ATV Off Road Fury, which again pushed the boundaries of visuals, expansive worlds and even more refined physics models. Rainbow Studios continued to grow and develop other titles and was acquired in 2001 by THQ., and created another hit title: MX vs. ATV. Over the next several years, Rainbow Studios produced numerous games in the MX vs. ATV series as well as blockbuster Disney-Pixar’s Cars, Splashdown and cult favorite Deadly Creatures and grew to a staff of 200 and was the largest game studio in the Southwest. Despite that success, parent company THQ ran into financial trouble, closing Rainbow Studios, and filing for bankruptcy. In 2013, Nordic Games acquired Rainbow Studios as well as the rights to MX vs. ATV and set out to re-open the acclaimed studio in with as many of the original team members as possible to bring back MX vs. ATV to its fans. The re-established studio is now twenty strong and is as dedicated to making the finest, most innovative and entertaining off-road racing games possible. Rainbow Studios Inc. is an American video game developer known for their off-road racing video games involving motocross bikes and all-terrain vehicles. The company was founded in 1995. Originally making Rail shooters with their first game being The Hive, the company shifed gears and created Motocross Madness, which was released in 1998 for computers running Microsoft Windows. Originally independent, it was acquired by THQ in 2001, until being acquired by Nordic Games in 2013, and incorporated as Rainbow Studios Inc., in 2015.
Known for: see wiki's list
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Rage games formerly rage software
- defunct
Rage Games (formerly Rage Software) was a British video game developer. Formed in Liverpool in 1992, its games were marked by an emphasis on graphical effects with arcade gameplay. Rage's first title Striker sold more than one million copies throughout its two-year life cycle and established Rage as a major creative force in the interactive entertainment industry. The company went through rapid expansion in the 1990s and partnered with multiple third party software publishers for distribution of its titles. Rage Games Limited was floated on the stock exchange in 1996 as Rage Software plc. Rage continued to form commercial partnerships with major publishing houses, including Microsoft, Intel, Dell, Compaq, Nintendo, Sony and Sega, and re-registered as a private company as Rage Software Limited in 1999. In 2000, Rage began to expand into publishing. However, the costs of publishing and a run of games that did not sell as expected (most notably the David Beckham franchise) eventually led to the company closing in January 2003 due to bankruptcy. At that time, it was one of the oldest game developers in the UK and at its peak had offices in Liverpool, Birmingham, Sheffield, Newcastle, Bristol, Dundee and Warrington. Some of the former development staff have formed other game development companies such as Swordfish Studios in Birmingham, Juice Games in Warrington and Venom Games in Newcastle.
Known for: see wiki's list
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Rare Ltd.
Established in 1985 to focus on the expanding console market, we partnered with Nintendo and quickly sealed a reputation for quality with titles including Battletoads, Donkey Kong Country and GoldenEye. The acquisition of Rare by Microsoft Game Studios came about in 2002 after a colossally successful run of titles throughout the 1990s. We went on to support the Xbox 360 debut with two of the three launch games, Kameo: Elements of Power and Perfect Dark Zero. Subsequent years saw us innovate with Banjo-Kazooie: Nuts & Bolts, the addictive Viva Piñata franchise and our pioneering work on Xbox 360 Avatars. In more recent years our investigations into cutting-edge motion control resulted in the multi-million-selling, double BAFTA-winning Kinect Sports series. With development now firmly established for Xbox One and Windows 10, we're hard at work here in our custom-built English countryside HQ, galvanised by the opportunity to celebrate our incredible heritage with the Rare Replay anniversary collection while looking ahead to brand new shared world adventures in Sea of Thieves. Here's to 30 more years! Rare is a British video game developer located in Twycross, Leicestershire. The company was established in 1985 by Tim and Chris Stamper, founders of Ultimate Play the Game. During its early years, Rare was backed by an unlimited budget from Nintendo, primarily concentrated on Nintendo Entertainment System (NES) games. During this time they created successful titles such as Wizards & Warriors, Battletoads, and R.C. Pro-Am. Rare became a prominent second-party developer for Nintendo, who came to own a large minority stake of the company. During this period, Rare received international recognition and critical acclaim for games such as Donkey Kong Country, GoldenEye 007, Banjo-Kazooie, Perfect Dark, and Conker's Bad Fur Day. In 2002, Microsoft acquired Rare, who retained their original brand, logo, and most intellectual properties. It has since focused on developing games exclusively for Microsoft Studios' video game consoles. Their releases include Kameo: Elements of Power, Perfect Dark Zero and Viva Piñata. In 2007, founders Tim and Chris Stamper left the company to pursue "other opportunities" and, in 2010, the company's focus shifted to the Xbox Live Avatar and Kinect, releasing three different Kinect Sportsgames. In 2015, Rare released Rare Replay, a compilation of 30 games produced by the company to celebrate their 30th anniversary. Rare is currently working on Sea of Thieves, a multiplayer adventure game. Several key employees left Rare to form their own companies, such as Free Radical Design and Playtonic Games. Rare was widely recognised by the gaming industry and received numerous accolades from critics and journalists. The company has often been described as secretive and seclusive.
Known for: see wiki's game list
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Raven entertainment software, inc.
Founded in 1990 by brothers Brian and Steve Raffel, Raven Software has gone from a five-person company with a dream of creating a role-playing game for the Amiga, to the developer of numerous award-winning games and best-selling titles, including Hexen, Star Wars Jedi Knight II: Jedi Outcast, Marvel: Ultimate Alliance, and most recently being a major contributor to the Call of Duty® franchise. At Raven, we’ve built our company on expectations. An expectation to always design the games that define industry standards for graphics and playability. An expectation that award-winning games are the norm. But more than anything, a clear understanding of our market’s expectations: that being, for us to consistently produce the games that people want to play. In other words, exactly everything we’ve been doing since 1990. Raven Software (or Raven Entertainment Software, Inc.) is an American video game developingcompany based in Wisconsin and founded in 1990. In 1997, Raven made an exclusive publishing deal with Activision and was subsequently acquired by them. After the acquisition, many of the studio's original developers, largely responsible for creating the Heretic and Hexen: Beyond Heretic games, left to form Human Head Studios.
Known for: see wiki's list
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Rebellion developments ltd.
Rebellion Developments Limited is an English video game developer based in Oxford, England, known for its Sniper Elite series and multiple games in the Alien vs. Predator series. Rebellion has published comic books since the year 2000, in which it purchased 2000 AD (publisher of characters such as Judge Dredd and Rogue Trooper). The company launched its own book imprint, Abaddon Books, in 2006.
In 2014, a sequel to Sniper Elite V2, Sniper Elite III was released.
In September 2015, Rebellion announced that the Sniper Elite series had passed 10 million copies sold worldwide and also celebrated its 10th anniversary in that year.
In August 2016, Rebellion acquired the post-1970 IPC Youth and Fleetway comics libraries from Egmont. In that year it began to reprint the acquired stories under its new imprint Treasury of British Comics.
In January 2018, Rebellion acquired Radiant Worlds for an undisclosed sum. Radiant Worlds will be rebranded Rebellion Warwick. It joins Rebellion Liverpool and the firm's HQ in Oxford.
Known for: see wiki's list
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Red storm Entertainment an UBI Soft
studio
Red Storm Entertainment, Inc. is an American video game developer based in Cary, North Carolina, and a subsidiary of French video game publisher Ubisoft. Founded in May 1996 by novelist Tom Clancy, Royal Navy captain Doug Littlejohns and creative director Steve Reid, the company specializes in the development of games in the Tom Clancy's franchise. Tom Clancy and Doug Littlejohns founded Red Storm Entertainment in 1996. The company publicly launched near the end of the year. Originally part of Virtus, the company released its first game – Tom Clancy's Politika, the first in the Power Plays series – in 1997. Based in the Research Triangle area of North Carolina, Red Storm quickly gained a reputation with games like Dominant Species, one of the first 3D realtime strategy games. However, it was with Rainbow Six (1998) that the company firmly established itself commercially. In contrast to the run-and-gun first person shooters (FPS) that had gone before, Rainbow Six was the first true tactical FPS, a game that rewarded patience and planning as well as good aim and a keen eye. Developed alongside the novel of the same name, Rainbow Six introduced terms like "one shot, one kill" and "tango down" into the gamer lexicon. Its ground-breaking multiplayer action, including a new form of cooperative gameplay, set the standard for tactical multiplayer. Red Storm followed on the success of Rainbow Six with a mission pack, Eagle Watch, and then in 2000 with a sequel, Rainbow Six: Rogue Spear. The company also expanded into turn-based strategy (ruthless.com and Shadow Watch) and military RTS (Force 21). In August 2000, Ubisoftpurchased the studio. At the time of the sale, Red Storm was already producing Ghost Recon. Released in 2001, Ghost Recon won multiple "Game of the Year" awards. The Xbox version also marked the first time RSE ventured into in-house console development, and was the first Xbox Live title to truly take advantage of the possibilities of console multiplayer. Follow-up add-ons like Island Thunder continued to expand the world of the Ghosts, while Red Storm itself grew and moved offices to a new location in Morrisville, North Carolina. By 2003, Ubisoft was ready to consolidate its North Carolina operations. Ubisoft's other area studio, Sinister Games in downtown Raleigh, was integrated into Red Storm, with the central base of operations remaining at the Morrisville location. In 2004, Red Storm released Ghost Recon 2, the follow-up to the original game, designed by now Lead Designer Christian Allen. Delivered on Xbox, it signaled the company's transition to primarily console development. It produced an add-on, Summit Strike, in 2005, which moved the action to Kazakhstan, as well as downloadable content, something which would become a hallmark of the franchise. Red Storm has also developed the multiplayer aspects of both iterations of the Ghost Recon Advanced Warfighter series. It won the BAFTA's Game of the Year and Best Technical Achievement awards in 2006. More recently, Red Storm continued development on Tom Clancy games such as Ghost Recon: Future Soldier (2012) and The Division (2016), while cooperating with Ubisoft Montreal on the Far Cry franchise. In 2016, Red Storm released their first virtual reality game, Werewolves Within, followed by a May 2017 release of another, Star Trek: Bridge Crew.
Known for: see wiki's list
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Remedy Entertainment oyj.
Remedy Entertainment Oyj is a Finnish video game developer based in Espoo. Founded in 1995, the company is best known for developing Max Payne, Alan Wake, and Quantum Break. Remedy announced that it had formed a new team and is currently working on two different projects, neither of which will be related to Alan Wake.In the following month, Remedy announced their partnership with Smilegate, and that they would handle the single-player story mode of Smilegate's upcoming game CrossFire 2. In May 2017, Remedy announced on their website that they signed a publishing deal with 505 Games, which will publish Remedy's new IP, codenamed Project 7 (P7).
Known for: see wiki's list
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Retro Studios
Retro Studios, Inc. is an American first-party video game developer and division of Nintendo based in Austin, Texas. The studio is best known for its work on the Metroid Prime series and the Donkey Kong Country series, and has contributed to several other Nintendo game projects, such as Metroid Prime Hunters and Mario Kart 7. Retro was founded in 1998 as an alliance between Nintendo and former Iguana Entertainment founder Jeff Spangenberg, hoping to create titles for the then-upcoming GameCube aiming at an older demographic. The company began working on four different titles, all of which were finally cancelled once Retro focused their resources on Metroid Prime, the first Metroid title developed outside Japan. The success of Metroid Prime led Retro to work on two sequels, and later to become involved with reviving the Donkey Kong series with Donkey Kong Country Returns.
Known for: see wiki's list
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Revolution Software ltd
Revolution Software Ltd is a British video game developer, based in York, United Kingdom. The company was founded in 1990 by Charles Cecil, Tony Warriner, David Sykes and Noirin Carmody. Until 6 December 1990, the company was named Turnvale Limited after the location in their first game Lure of the Temptress. The company's speciality would be for writing adventure games, including Beneath a Steel Sky, and the Broken Sword series which have sold over 4 million copies worldwide and have earned £100 million. The company was started with a view to creating Lure of the Temptress – which incorporated the Virtual Theatre Engine. This virtual engine was subsequently used to develop the first two games in the Broken Sword series.
Known for: view their games page or visit wiki's old list
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Ritual Entertainment defunct
Ritual Entertainment was a video game developer established in 1996 by Robert Atkins, Mark Dochtermann, Jim Dosé, Richard 'Levelord' Gray, Michael Hadwin, Harry Miller, and Tom Mustaine. Based in Dallas, Texas, Ritual Entertainment was formerly known as Hipnotic Interactive, during which period they began development of their signature video game SiN. Members of the Ritual Entertainment development team have contributed game assets to other titles such as American McGee's Alice, Medal of Honor: Airborne, Tomb Raider: Legend, and 25 to Life, and are also the creators of "Übertools" for id Tech 3, which has been licensed for a number of other games. On January 24, 2007, developer MumboJumbo announced the acquisition of Ritual Entertainment. With this acquisition, Ritual's focus on traditional action-oriented games was changed to casual games, essentially "stalling" Ritual's latest game series, SiN Episodes, after releasing only one episode out of a planned nine. The purchase followed months of departures of several key employees including chief executive officer Steve Nix who became director of business development at id Software, vice president and co-founder Tom Mustaine who left to found Escalation Studios. Several months after the acquisition, community relations manager Steve Hessel left the company to join Splash Damage. Prior to the announcement, on December 6, 2006, Ritual announced the appointment of Ken Harward as the company's new studio director.
Known for: Quake Mission Pack No. 1: Scourge of Armagon (Expansion pack) – (1997) (PC) developed as Hipnotic Interactive, SiN – (1998) (PC (Windows and Linux), Linux on PowerPC) both Linux versions ported by Hyperion Entertainment, Heavy Metal: F.A.K.K. 2 – (2000) (PC (Windows and Linux), Mac (Mac OS and Mac OS X), Dreamcast) Linux version ported by Loki Software, Mac OS Classic version ported by Contraband Entertainment, Mac OS X version ported by The Omni Group, Blair Witch Volume 3: The Elly Kedward Tale – (2000) (PC), Counter-Strike: Condition Zero – (PC) Ritual Entertainment was working on the title in 2002 after Gearbox Software and before Turtle Rock Studios took over in mid-2003, Star Trek: Elite Force II – (2003) (PC), Legacy of Kain: Defiance – (2003) (PlayStation 2, Xbox, PC) External collaboration with Crystal Dynamics, Delta Force: Black Hawk Down: Team Sabre (expansion) – (2004) (PC), SiN Episodes: Emergence – (2006) (PC)
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Rockstar Games inc.
Rockstar Games, Inc. is an American video game publisher based in New York City. The company was established in December 1998 as a publishing subsidiary of Take-Two Interactive, and as successor to BMG Interactive, a dormant video game publisher Take-Two Interactive had previously acquired the assets of. Founding members of the operation were Sam and Dan Houser, Terry Donovan and Jamie King, who worked for Take-Two Interactive at the time, and of which the Houser brothers were previously executives at BMG Interactive. Since 1999, several companies acquired by or established under Take-Two Interactive became part of Rockstar Games, such was Rockstar Canada(later renamed Rockstar Toronto) the first one in 1999, and Rockstar India the most recent in 2016. All companies organized under Rockstar Games bear the "Rockstar" name and logo; in that context, Rockstar Games is sometimes also referred to as Rockstar New York or Rockstar NYC. Rockstar Games predominantly publishes games in the action-adventure genre, while racing games also saw success for the company. One of such action-adventure game franchises is Grand Theft Auto, which Rockstar Games took over from BMG Interactive, which published the series' original 1997 entry. The newest game in the series, Grand Theft Auto V, has sold roughly 85 million copies since its release in September 2013, marking it one of the best-selling video games of all time, and Rockstar Games' most successful game yet. Other popular franchises published by Rockstar Games are Red Dead, Midnight Club, Max Payne and Manhunt
Known for: see wiki's list
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Rockstar North limited
Rockstar North Limited (formerly DMA Design Limited) is a British video game developer based in Edinburgh, Scotland. The company was founded as Acme Software, in Dundee in 1984, by classmates David Jones, Russell Kay, Steve Hammond, and Mike Dailly, and was renamed DMA Design in 1987. During its early years, DMA Design was backed by its publisher Psygnosis, primarily focusing on Amiga, Atari ST and Commodore 64 games. During this time, they created successful shooters such as Menace, and Blood Money, but it soon turned to platform games after the release of Lemmings in 1991, which was an international success and led to several sequels and spin-offs. After developing Unirally for Nintendo, DMA Design was set to become one of their main second-party developers, but this partnership ended after Nintendo's disapproval of Body Harvest. In 1997, DMA released Grand Theft Auto, which was a huge success; the game sparked a successful series. The company was soon acquired by Gremlin Interactive. Following the release of Grand Theft Auto 2, Gremlin was acquired by Infogrames. DMA Design was sold to Take-Two Interactive, the owner of Grand Theft Auto publisher Rockstar Games. In 2001, after the release of Grand Theft Auto III, DMA Design was ultimately renamed Rockstar North and became part of the Rockstar Games umbrella. After the shift, the company worked on new titles, including Manhunt, provided support to other Rockstar games such as Red Dead Redemption and Max Payne 3, and continued the Grand Theft Auto franchise with Grand Theft Auto IV (2008) and Grand Theft Auto V (2013). Both games are considered one of the best video games made and Grand Theft Auto V became one of the best-selling games of all time. Leslie Benzies headed the studio since Take-Two acquisition until his departure in 2016.
Known for: see wiki's list
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RockStar San Diego Inc. see Rockstar Games
Rockstar San Diego, Inc. (formerly Angel Studios, Inc.) is an American video game developer based in Carlsbad, California. Founded by Colombian artist Diego Angel in 1984, the initial focus of the company was on creating animations and visual effects for various multimedia productions, including films and music videos. Following Angel's business strategy of not focusing on high-risk business sectors, it started out working in the video game industry in the mid-1990s. Their first such project was contract work for done for Mr. Bones (1996). Angel Studios proceeded to develop their own games in association with Nintendo (Major League Baseball Featuring Ken Griffey Jr. and Ken Griffey Jr.'s Slugfest) and Microsoft (Midtown Madness and Midtown Madness 2), and produced a technically impressive port of Capcom's Resident Evil 2 to Nintendo 64. Impressed with the studio's work on Midtown Madness, Rockstar Games approached Angel Studios with a long-term partnership in 1999, out of which resulted the successful video game series Midnight Club and Smuggler's Run. In November 2002, Rockstar Games' parent company, Take-Two Interactive, announced that they had acquired Angel Studios. As part of the deal, Angel Studio was renamed Rockstar San Diego and became part of the Rockstar Games umbrella. Since 2004, Rockstar San Diego houses its internal game engine team, RAGE Technology Group, which develops the Rockstar Advanced Game Engine(RAGE), Rockstar Games' proprietary engine that has been used in most titles developed for PC and consoles by Rockstar Games' studios.
Known for: see wiki's list
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